Events and dialogue are a big focus of the game, the dialogue often changes based on your relationship and some events are triggered by your relationship type. These can be gained artificially through random events or more "naturally" by traveling with your companions (the relationship will be based on their personality type in this case). How does the relationships between characters works? Does it evolve? Does it infulence the gameplay a lot? There are three different relationships, Romance, Friendship and Rivalry. The weapons are mostly mechanically bland but there are many of them. The dungeons aren't anything special, there is few environmental terrain. Is there big variety of enemies / dungeons / equipment? The enemies are have decent variety, you fight them in 5 flavors of factions. Edit: well aside from how extremely easy it is to lose limbs in this world. It has a roleplaying focus and more light hearted than the other two. This game is more simple and not difficult. I really like Darkest Dungeon and Battle Brothers - is this game similiar? It's closer to Battle Brothers in that those are isometric tactical rpgs. I'd have to check how many campaigns have already been uploaded to the Steam Workshop, but I'm expecting to see a lot, sooner or later. In addition, the game comes with an integrated event- and campaign-editor. That's imho a great incentive to keep playing, even if you only have the procedural campaigns left. Also, some of your heroes will be added to your "legacy", meaning you can re-use them in future campaigns and they bring some of their experience over. The overland map is procedural, so no two play-throughs of a campaign will ever be the same. Apart from that it seems to be very much like single-player. I haven't played multiplayer yet, but from the in-game description it's cooperative, with each player getting either full control over all units, or just a dedicated list of units which are then "theirs". Similarly, if heroes are rivals, they can get a drastically increased crit chance.Įdit: Apart from that there are also several relationship-based story-events that can happen before a battle, or after scouting a map tile. Lover's vengeance is a really powerful buff for instance, that gives one of your heroes a lot of bonus damage if their partner gets hurt. Those children will also come to join your party sometimes.Īnd yes, relationships have very important gameplay effects. While during a chapter relationships are only slightly changing (because not too much time is passing - you'll have characters fall in love, but usually not marry during campaigns), over those years of peace characters will get better friends, form families, have children, etc. Campaigns in Wildermyth have chapters, between which you usually have extended periods of peace. Relationships between characters do indeed evolve. Items cannot be moved once they are assigned to a slot, only replaced by a newer item. +x points health, +y points magic damage, etc. And while there are a lot of those random drop items, they mostly differ visually, while their effects are repetitive. Yes, every hero has slots to put equipment in, but apart from weapon and armor, which you can craft, those are basically random drops, usually one item per battle. There are plenty of different battle boards though, so many that I'm not even sure they aren't procedural.Įquipment is also different from what you might expect. Your heroes explore an overworld map, where each tile has a certain chance to have one or sometimes two battles. I would have to count, but I guess in total it's probably about 50 different enemy types?ĭungeons are not really a thing in Wildermyth. The enemies are grouped by race, each having several different units that fulfill different roles. And yet, I've found both games very enjoyable. Wildermyth is a turn-based strategy game, where you move units around a grid-based battle-board. I don't know Battle Brothers, so I can't compare that.ĭarkest Dungeon is kinda a bit similar-ish, because both tell a (more or less tragic) story of heroes.
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